My friend Zoeth introduced me to a game by the name of Minecraft. I started playing for fun, but over time I began to enjoy making things. I played with a group of "friends" at the time (not Zoeth), and they bullied me quite a bit. "Don't touch that!" they would tell me. "It's too complicated for you." I was cast aside and demoralized by these individuals.
This went on until late high school, where I even had people making fun of me for running a YouTube channel to go with my work. "You are so dumb man, just give up. You aren't special."
But I proved them wrong. I studied, I outperformed, and I dusted them in academics and through my map development. I turned my agitation and negativity I felt towards these challenged people and channeled it into designing fun and interactive experiences to help spread joy. I chose not to let the nonsense get to me.
I decided that these emotions I had felt in high school were things I never wanted people to ever feel. I decided that I would choose joy. I began making Minecraft maps because I wanted to create things. I wanted to create experiences to change people's lives and to spread joy however I could. I dedicated my Minecraft efforts to changing lives in any way I could.
I started making maps and publishing them to the community. At first, I skipped over the redstone because I thought it was too hard. I listened to the voices saying I couldn't do it. But one day, I sat down and said "I want to learn." YouTubers such as Sethbling began to give me inspiration. I wanted to make things just like them. And so I did.
Eventually I managed to create a map by the name of 'Hangman.' It seemed quite simple at first, but YouTube didn't seem to think that. The map has been downloaded hundreds of thousands of times and been featured by dozens of YouTubers such as SSundee, Crainer, JeromeASF, BajanCanadian, LDShadowLady, The Yogscast, Little Kelly, Vikkstar, Jerry and Harry, JoeyGraceffa, and Lachlan (and loads more). I realized that I had discovered real talent in creating games for the community, and since then I have continued to create maps.
"A chance to spread creativity..."
In early March 2016, I was brought on-board to the CrundeeCraft team alongside the talented EpicElite3 to work on more complicated trolls for the famous duo SSundee and Crainer! Together, Epic and I designed a number of memorable pranks! Since then, I have helped with minor "Behind the Scenes" work in series such as "Lucky Blocks," "Head Hunters," and "Murder." As of 2020, I no longer associate with SSundee/Crainer and have moved back to full freelance work. I do keep in touch with some of my other close friends such as Marjho of Vertex, Kehaan, Brozziest, and more.
"Taking my work to the top..."
In April, I accomplished something I never thought possible. One of my concept maps, Chunk Runner, successfully qualified and was released on Mojang's "Minecraft Realms" servers. This was an amazing achievement that would never have happened without your support! And in early July, Blast Off was accepted as well!
I now develop maps for the Minecraft Marketplace! While I'm sure the transition away from "free content" is a bit unpopular, I will be pleased to release "Lite/Demo" versions here on the website with minimal features. I can't just hand out a product for free, but I can compromise here a little.
I am 21 years old and am currently pursuing a full-time career. I am a new college grad with a degree in Information Technology.